This Color Map from mesh baker projects color properties from a high definition mesh into a texture. It can be used to bake polypaint or material IDs to create selection masks.
- Substance Designer
- Substance Automation Toolkit
- Substance Painter
Controls from which property of the high-poly mesh the color generation should be based on.
Defines how the color is generated when the Color Source is set to Mesh ID or Polygroup/Submesh ID.