Position map from Mesh


The Position map from mesh baker computes the location of the high-poly mesh geometry and save into a texture. It is similar to the base position baker but can produce more accurate results.

Available in:

  • Substance Designer
  • Substance Automation Toolkit

Parameters

ParameterDescription
Mode

Controls which information will be computed into the position texture.

Possible values:

  • All axes: Bakes the position of the X, Y, and Z axes into the RGB channels of the output texture.
  • One axis: Bakes a single axis into the output texture as a grayscale image.
Axis

Defines which axis should be computed if the Mode parameter is set to One axis.

Normalization Type

Defines how to scale the position values per axis.

Possible values:

  • BBox: normalize each axis according to the mesh volume (bounding box length).
  • BSphere: normalize all axes according to the mesh volume radius (bounding sphere).
Normalization Scale

Defines how to scale the position values based on the mesh.

Possible values:

  • Per Material: values are scaled to be between 0 and 1 for each material (Texture Set).
  • Full Scene (default): values are scaled to take the whole mesh into account. This allows continuous position values across objects and materials (Texture Sets).