The World Space Direction baker allows to compute a vector direction in world space into a texture.
Available in :
- Substance Designer
- Substance Automation Toolkit
Defines from which input the direction is computed.
Defines if the normal format of the output texture. This inverts the green channel depending on the format.
Sliders to define the 3 components of the direction vector, if Input Direction is set to From Uniform Vector.
|Direction File||Path to the input texture file to define the direction vector, if Input Direction is set to From Texture.|