The Target Settings allow you to change resolution, format and compression settings for the Substance textures.
- Target Width and Height: Changes the resolution of the Substance textures.
- Lock Ratio: When enabled, the width and height of the texture are linked.
The Format allows you to change the compression type:
RGBA Compressed DXT5
RG Compressed BC5 (Normal)
Compressed - No Alpha RGB Compressed DXT1 (Albedo) Raw RGBA 32 bit Raw - No Alpha RGB 24 bit
High Quality Compression: Is not applicable in the 2018.1.0 release
As a ScriptableObject, the Substance in Unity plugin works with two types of texture caching.
- If the Substance graph is not referenced in a script it will bake the textures and discard the Substance Graph data.
- If the the Substance graph is referenced by a script, it will bake the textures and keep the Substance Graph data so the textures can be changed at runtime.