Under Workflows, you can choose or create render presets for Substance outputs. These presets are shader networks for a renderer such as Arnold or Vray.
Workflow Preset Locations
To use a Workflow, simply choose the preset from the drop down list and then click the Create Shader Network button.
Creating a Workflow
You can create your own workflow and add it to the Renderer Workflow list. When adding a new workflow, any nodes created after the Substance node will be saved in the workflow. This allows you to create any number of shading nodes to build a complete custom shader network that can be saved as a preset workflow.
Saving a Workflow
- Manually create Substance outputs and connect them to a material such as aiStandardSurface.
- You can use any Maya or render specific nodes to build the shader network
- Click the Add New Workflow button and enter a name for the workflow preset