All Changes
This page regroups all the changes that happened to Substance Alchemist, from new features to bug fixes.
Version 2020
(Released: December 17, 2020)
Added:
- [Engine] Substance Engine update
- [Application] Environment variable to disable specific features
- [Content] Replace color - New Advanced segmentation option
- [Content] Floor Tiles - new patterns and options available
- [Content] Embroidery - Complete revamp of the filter
- [Content] Adjustment - New metallic parameter + opacity safe transform correction
Fixed:
- [Layers] Cannot import twice the same custom filter
- [Layers] Cannot use image input with the brush tool
- [Export] Export .jpg instead of .jpeg
- [UI] Update welcome screen image credits
- [UI] Fix invisible separator in menus
- [UI] Radio buttons display a tooltip when they are truncated
- [UI] Typo: Starter Materials
- [Application] UTF-8 characters in asset names do not work
- [Localization] Disable italic font style for chinese locale
- [Localization] Localized string split into 2 lines
- [Localization] Adjust folder name and replace with ellipsis if it's too long
- [Localization] Format numbers with thousand separator
- [Localization] Localize date and time display
- [Localization] Localize color picker on Windows
- [Content] Transform - With the safe transformation activated, the normal rotates correctly every 45°
- [Content] Surface relief - Fix tiling issue with perlin fractal noise (advanced noise)
- [Content] Brickwall Pattern - Height input in 16bit
- [Content] Material Icon Render - Specular reflections issue
- [Content] Color Variation - No color shift between color inputs and the result
- [Content] Color Variation - Performance update
Known Issues:
- Usage of Image to Material (AI powered) on high resolution images can be slow
- Content Aware Fill filters are slow in high resolution
- Coma or point can be ignored when typing a specific evalue in a slider
- Impossible to save twice the exact same material layer stack
(Released: October 26, 2020)
Added:
- [Image to Material] Support of NVIDIA RTX 3000 series
- [Image to Material] New parameters to control the geometry details
- [Image to Material] New parameters to control the roughness
- [Image to Material] New parameters to control the delighting intensity
- [Thumbnails] New thumbnail generator based on Substance Designer's PBR renderer
- [Thumbnails] Update base materials and atlases to embed their thumbnail
- [Thumbnails] Retrieve the thumbnail from the .sbsar file if it exists
- [Thumbnails] Change thumbnail quality in the Preferences
- [Engine] Updated to Substance Engine version 8
- [Localization] Chinese localization
- [UI] Experimental Spot Colors Picker
- [Content] New Environment Map - Studio 06
- [Content] Add Atlas Generator filter
- [Content] Add Atlas Splitter filter
- [Content] Add Discarded Gums filter
- [Content] Add Fingerprints filter
- [Content] Add Scratches filter
- [Content] Add Surface Relief filter (replace height modulation filter)
- [Content] Add Warp filter
- [Content] Add Invert filter
- [Content] Add Colorize filter
- [Content] Add Replace Color fitler
- [Content] Transform - Add the possibility to deactivate the transformation on a specific channel
- [Content] Transform - Add rotation when safe transform is activated
- [Content] Color Variation - Add a segmentation option to choose how to distribute the colors
Fixed:
- [Layers] Properly update UI when doing multiple undo/redo actions
- [Layers] Prevent crashes when doing multiple undo/redo actions
- [Layers] Crash when using Image to Material (AI Powered), with log: invalid device ordinal
- [Filters] Improve NVIDIA graphics card detection for NVidia specific features
- [Application] Crash when closing the application
- [Application] Fix VRAM amount detection on MacOS
- [Export] Some export presets are sometimes missing
- [Content] Oil Paint Effect - Fix height range with high displacement amplitude
- [Content] Make It Tile Advanced - No washed out basecolor at export
- [Content] Make It Tile Advanced - White mask on the basecolor when the AO is too strong
- [Content] Adjustment - It works now on images (scan1, ...)
Known Issues:
- Usage of Image to Material (AI powered) on high resolution images can be slow
- Content Aware Fill filters are slow in high resolution
- Coma or point can be ignored when typing a specific evalue in a slider
- Impossible to save twice the exact same material layer stack
(Released: July 21, 2020)
Added:
- [Layers] In App Error message when Image to Material (AI-Powered) is out of memory
Fixed:
- [Layers] Image to Material (AI-Powered) does not work with Specular/Glossiness workflows
- [Layers] Crashes when out of video memory while using Image to Material (AI-Powered)
- [Layers] Disk cache is not used for display when opening a stack
- [Layers] Detection of Nvidia RTX 8000
- [Layers] It is sometimes impossible to move a layer outside a Splatter input
- [Layers] Disk cache is not used when inserting a stack in a stack
- [Layers] Some channel usages are computed although they are not used
- [Layers] Blank outputs are created sometimes when importing images
- [2D View] Switching to another layer with Draw mode active blocks pan and zoom
- [Content] Snow - 8bit issue on the normal map
- [Content] Pavement Pattern - 8 bits issue on the normal map
- [Content] Equalizer - 8 bits issue on the normal map
- [Content] Gravel Generator - 8 bits issue on the normal map
- [Content] Floor Tiles - Handle opacity and specular level
- [Content] Blender cycles eeve export preset - invert normal map
- [Content] Correct issue with huge images with Image to Material (AI Powered)
- [Application] Crash when choosing "Backup and Restart" on database error
- [Application] Crash when clicking quickly on the same asset
- [Application] Rare crashes on exit
- [Application] Crash when dropping files on the Welcome screen
- [Application] Crash when a corrupted environment file is loaded
- [Application] Rare crash when rapidly switching rendered asset
- [Application] Freeze when exiting while an asset is computing
- [Application] Rare crash on startup on macos
- [Application] Deadlock when closing the application soon after startup
- [Rendering] 3D view sometimes flickers
- [UI] Color picker and random seed widgets are not aligned with the rest of the tweaks
- [Rendering] Wrong computation time displayed
- [Export] Some export presets are sometimes missing
Known Issues:
- Usage of Image to Material (AI powered) on high resolution images can be slow
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Content Aware Fill filters are slow in high resolution
- Coma or point can be ignored when typing a specific evalue in a slider
- Impossible to save twice the exact same material layer stack
(Released: June 15, 2020)
Added:
- [Create] New Image to Material (AI powered) filter available on Windows and Linux
- [Create] Rename Bitmap to Material to Image to Material (B2M)
- [Image Import] New Material Creation Template Pop-up
- [Image Import] New "Add a base material" option
- [Image Import] Be able to drag and drop additional images in the Material Creation Template
- [Image Import] Be able to remove images in the Material Creation Template
- [Image Import] Assign channel to imported bitmaps automatically based on their filename
- [Image Import] Be able to invert normal maps
- [2D View] Introduction of a painting mode
- [2D View] The painting tiles
- [2D View] Set a greyscale value for the brush color
- [2D View] Pan and zoom while painting
- [2D View] X shortcut to invert brush greyscale value
- [2D View] [ and ] shortcuts to change the brush size
- [2D View] Ctrl (or Cmd) + Mouse wheel change the brush size
- [2D View] It is now possible to modify the source position when using Clone Patch
- [Layers] Shift + drag and drop to auto scatter atlases
- [Layers] Alt + drag and drop inserts a material as a decal
- [Layers] Expose easily transform matrices from Substance Designer
- [Layers] Dropping textures in a non-empty stack automatically assigns to the correct channels
- [Layers] New type of layer: Compound Filters
- [Parameters] Support Substance string inputs
- [UI] Added drop shadows for popups and menus
- [UI] New Color Widget with right click options (clear, copy, paste)
- [UI] New Image Widget with Painting tool option
- [UI] Be able to paint over an imported image in an image widget
- [Rendering] New default camera position
- [Export] Substance files are exported for Substance Designer 2020.1.2 (10.1.2)
- [Performance] Better application startup time
- [Performance] Improve asynchronous tasks handling
- [Performance] Improve layer stack performance when adding, removing or moving layers
- [Performance] Image to Material (AI powered) runs faster on RTX GPUs
- [Content] New meshes: Female T-Shirt, Male T-Shirt, Shoe
- [Content] New Blend Mode - Per Channel Blend
- [Content] Opacity blend height correction with 2 new parameters (height position and height scale)
- [Content] Add Height Adjustments in Height Blend mode
- [Content] Use Height information option in the Custom Mask Blend
- [Content] New Perspective Correction Tool
- [Content] Pattern Generator - Add a parameter to invert the pattern
- [Content] Pattern Generator - Add a new parameter Override Material Details
- [Content] New Decal filter
- [Content] New Moss filter
- [Content] New Cracks filter
- [Content] New PBR Validate filter
- [Content] New Floor Tiles filter
- [Content] New Quilt Stich filter
- [Content] Atlas Scatter - Add Custom Mask input to enable painting option
- [Content] Dirt - Add Custom Mask input to enable painting option
- [Content] CLO export preset
- [Content] VStitcher export preset
- [Content] Unity HDRP presets export a detailMap
Fixed:
- [Layers] Imported images are loaded too many times
- [Layers] Crash when creating a clone patch at the bottom of the stack
- [Layers] Adding a material at the bottom of the stack makes it unstable
- [Layers] Filter after image import works improperly
- [Layers] workflow_type value is not updated when switching the workflow between projects with a custom filter
- [Layers] Disable "remove layer" button when no layer is selected
- [Layers] Crash when loading an asset containing a Clone Patch
- [Layers] Normal to Height filter crashes on MacOs
- [Application] Crash when loading back and forth environment maps
- [Application] Performance issues when some graphics tablet driver is installed
- [Application] EXR 32 bits files import are black
- [Application] Crashes when loading and unloading assets
- [Application] Crash when switching from explore to create
- [Application] Target collection when saving a material is not from current project
- [Application] Fix backup and restart
- [Image Import] Properly import grayscale images
- [Content] New filters for new matrix handling
- [Content] Imported custom filters are visible in the quick access bar
- [Content] Fix color shift with the Make it tile advanced filter
- [Performance] Opening a color dialog is slow and recomputes the current layer
- [UI] Keyboard shortcuts sometimes don't work
- [2D View] Content Aware Fill needs a useless first click to work
- [Resources] Folders in local disks are still watched for updates after removing them
- [Resources] Deleting a linked folder from filesystem doesn't remove it
- [Export] Custom usages in custom export presets are not exported
- [Export] Exporting .sbsar file with special characters in path fails
Known Issues:
- Repetetive recomputations of Image to Material (AI powered) can trigger a crash (out of memory)
- Repetetive recomputations of the Delighter can trigger a crash (out of memory)
- Usage of Image to Material (AI powered) on high resolution images can be slow
- Usage of Image to Material (AI powered) on GPU with low VRAM can trigger a crash (out of memory)
- Image to Material (AI powered) is not available on PBR Specular/Glossiness
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Content Aware Fill filters are slow in high resolution
- Coma or point can be ignored when typing a specific evalue in a slider
- Impossible to save twice the exact same material layer stack
(Released: April 01, 2020)
Added:
- [Project] Export and import metadata
- [Application] Ctrl+S now saves a preset in Explore
- [Performance] Use render cache instead of recomputing saved materials for resolutions up to 2k
Fixed:
- [UI] Fixed computing indicator in the viewport
- [UI] Entering Negative values in sliders is fixed
- [UI] Combo boxes: keyboard arrows and scrollbar now work
- [UI] Keep the selected channel when switching between "Material Outputs" and "Layer Inputs" in the 2D view
- [Layers] Fixed crash when adding custom channels in Base Material
- [Layers] Crash when manipulating layers
- [Layers] Custom channels are not displayed with a saved material
- [Application] Fixed rare crash when importing an asset
- [Application] Crash on exit
- [Application] Combo boxes now show correct values when switching presets
- [Export] Renamed Enscape preset to Enscape Revit
- [Export] Importing an export preset after removing it works
- [Export] Crash at export
- [Rendering] Fixed rendering when the base color is in 16bit half float format
- [Project] Do not crash when importing corrupted package
- [Project] Handle 2019.1.4 to 2.x.x migration when Create has never been opened
- [Project] Fix a crash when importing the same project twice
- [Project] Fix a crash when importing projects
- [Resources] Custom filters imported in previous versions work
- [Resources] Materials with the same name no longer erase each other
- [Resources] Crash when linking a local folder
- [Resources] Starter Materials user-created folders are no longer removed after a restart
- [Inspire] Fix material/collection drop area and add a warning message if using an unsaved material
Known Issues:
- Content Aware Fill filters are slow in high resolution
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Coma or point can be ignored when typing a specific evalue in a slider
(Released: March 12, 2020)
Added:
- [Export] Export preset selction to pack your textures for renderers and game engines
- [Export] Export preset to Unreal Engine 4
- [Export] Export preset to Unity Standard
- [Export] Export preset to Unity HDRP
- [Export] Export preset to Blender Cycles/Eevee
- [Export] Export preset to Arnold 5
- [Export] Export preset to Corona Renderer
- [Export] Export preset to Enscape
- [Export] Export preset to Keyshot 9
- [Export] Export preset to Redshift
- [Export] Export preset to Vray Next
- [Export] Export preset to Lens Studio
- [Export] Export preset to Spark AR Studio
- [Export] Export preset to PBR Specular Glossiness from PBR Metallic Roughness
- [Export] New export UI
- [Export] Remember Export settings
- [Export] Import and manage your custom export presets
- [Export] Delete and replace your custom export presets
- [Export] Rename your custom export presets
- [Export] Set the default export resolution to the current resolution
- [Export] Add the choice to create a subfolder to the export location
- [Export] Warning message before replacing existing files
- [Application] New version numbering scheme
- [Application] Open Create at launch, and change labs order
- [Welcome Screen] New welcome banner
- [Project] Open last project at launch
- [UI] New combo box style
- [2D view] F shortcut to focus in the 2d view
- [Filters] Added support for alchemist::parameterVisibility tag in Substance graphs
- [Filters] Have a global tweak to manage parameter visibility based on your workflow
- [Resources] New command line option to setup resources and linked folders with a configuration file
- [Version checker] Configuration of the version check
- [Content] New starter materials
- [Content] Bitmap to Material - Add the possibility to define the metallic channel (uniform, custom image import, color picking)
- [Content] Adjustment - Add the support of the PBR specular/glossiness workflow
- [Content] Atlas Scatter - New parameters
Fixed:
- [Project] Crash when importing the same project twice
- [Project] Fixed crash when importing and opening projects several times
- [Application] Crash when loading an unnamed material
- [Application] Recognize missing files when re-importing them
- [Application] Fix random crash on shutdown
- [Application] Fixed rare crash when unloading an material in Create
- [Application] Fixed random crash when using UI controls
- [Application] Fixed export of log files to the Desktop on Windows 10
- [UI] Export panel has the wrong size when you open it in Create
- [UI] Open project with a single click
- [UI] Correctly set minimum and maximum slider values
- [UI] Show label of the channel usages instead of ids
- [UI] Clicking a material always opens/closes the tweak panel
- [UI] Fix hidden layers colors
- [UI] Welcome Screen buttons improvements
- [Layers] Less unnecessary recomputes
- [Layers] Crashes when using Clone Patch
- [Layers] Selecting an image import layer no longer triggers a compute
- [Layers] Clone Patch and Content Aware Fill layers no longer recompute when selected
- [Channel settings] Enabling or disabling usages now trigger a rendering
- [Resources] Prevent freeze when mass clicking on a stack in the library
- [Resources] Performance hit when re-adding a previously added linked folder
- [Resources] Fixed a crash when trying to open a deleted .sbsar file
- [Performance] Avoid loading materials to access their parameters
- [Performance] Backup assets only when used in a project or in an authored material
- [Export] Fixed materials in export queue sometimes skipped or exported with wrong parameters
- [2D View] Restored pan and zoom
- [Content] Parquet Pattern takes into account the Ambient Occlusion channel
- [Content] Paint - Display mask input when enabling custom mask
- [Content] Stonewall Pattern - Remove possible banding effects in the normal map
- [Content] Height Modulation - Correct double base color entries in the 2d view
Known Issues:
- Content Aware Fill filters are slow in high resolution
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Coma or point can be ignored when typing a specific evalue in a slider
Version 2019
(Released: January 30, 2020)
Added:
- [Resources] Confirmation prompt when clearing a resources folder
Fixed:
- [Layers] Move layers to two and more layers below or above
- [Create] Allocation of enough VRAM budget to have good performances
Known Issues:
- Importing a lot of resources can really slow down Substance Alchemist
- Content Aware Fill filters are slow in high resolution
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Coma or point can be ignored when typing a specific evalue in a slider
- Normal to Height filter can crash on MacOS
(Released: January 28, 2020)
Added:
- [Workflow] Support of multiple workflows
- [Workflow] Support of PBR Specular Glossiness workflow
- [Workflow] New Channel Settings panel
- [Workflow] Workflow selection at project creation
- [Channel Settings] Activate/Deactivate specific channel computation
- [Channel Settings] Display list of custom channels available in the current material
- [Channel Settings] Automatic computation of custom channels when required
- [Channel Settings] Force/Block computation of custom channels
- [Layers] New UI of material input placeholder in Atlas Scatter and Splatter filters
- [Layers] Image Input parameter of a filter can be fed by underneath layers
- [Layers] Display a notification when some layers are out of date
- [Layers] Possibility to update to the latest version of outdated layers via the notification
- [Project] New metadata fields at project creation
- [Inspire] Generated variations are specific to a project
- [2D View] Switch between the Layer inputs, layer outputs, and the material outputs
- [Welcome Screen] Add Import project (.alch) option
- [Preferences] New Preferences window to set cache location and analytics privacy settings
- [UI] New UI buttons
- [Performance] Overall improvement of the parallelization system
- [Performance] Optimization of the number of material computes
- [Engine] Substance Engine update
- [Framework] Upgrade to Qt 5.13
- [MacOS] Global improvements of macOS Catalina support
- [Content] Adjustment filter - Normal intensity and invert parameters
Fixed:
- [Layers] Unset Image Input parameter when deleting the layer
- [Layers] Fix a crash when adding a clone patch layer
- [Layers] Fix some crashes when blending layers stack materials in other layer stack materials
- [Export] Channels selection for export is now respected
- [Resources] Do not crash when navigating in the Resources panel
- [Resources] Fix crash when importing corrupted Substance files
- [Resources] Reduce the number of crashes when loading large folders
- [Thumbnail] Thumbnail computation doesn't freeze the interface
- [Image Import] Uniformization of image type supported across the application
- [Preset] Save the description when creating a preset from an SBSAR
- [Inspire] Fix image drag and drop
- [Application] Fix crashes at exit
- [Application] Fix crashes at the exit when exporting materials
- [UI] Fixes and improvements
- [UI] Rename temporary asset to "unsaved material"
- [Content] Global update and cleaning of all filters
Known Issues:
- Importing a lot of resources can really slow down Substance Alchemist
- Content Aware Fill filters are slow in high resolution
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Coma or point can be ignored when typing a specific evalue in a slider
- Normal to Height filter can crash on MacOS
(Released: December 11, 2019)
Added:
- [Layers] Save and Save as options are accessible via the interface in the layers stack toolbar
- [Resources] Clearer breadcrumb in the Resources panel to navigate through folders
- [Resources] Maintain back button pressed to access all upper folders
- [Resources] Add reload of imported materials option to update them to the latest version
- [Layers] Possibility to change the image in the Image import layer
- [Layers] Possibility to define an image as a channel (base color, normal, height,...) in the Image import layer
- [Content] New Atlas Scatter filter to scatter new atlas elements from Substance Source
- [Content] New Oil Paint Effect filter
- [Content] New Channels Generation filter to generate height, ambient occlusion and roughness from base color and normal maps
Fixed:
- [UI] Reactivate tooltips on Layers stack toolbar
- [UI] Fix issue when typing two decimals in a slider value
- [Performance] Fix crash when switching quickly between materials
- [Export] Switching to another material before the end of an export does not crash anymore
- [Resources] Context menu is displayed on top of the material when you right-click on it
- [Layers] The 'Click here' link is working when the layer stack is empty
- [Presets] Remove save button in the tweak panel when it's a material created in Alchemist
- [Tweak] Information message displayed when it's a material created in Alchemist
- [Viewport] Default value of Specular Level texture is corrected to 0.04
- [File Menu] Fix and rename Save and Save as option
- [Engine] Update Substance engine version to avoid crash of some SBSAR files during import.
- [Content] Tiling filter is working on the ambient occlusion channel
- [Content] Crop filter is working on the ambient occlusion channel
- [Content] Water filter modifies gain the height map
- [Content] Correct tiling of the top material in the opacity blend mode
- [Content] Height of the top material is preserved in the opacity blend mode
- [Content] Possible to add a custom mask, custom pattern or a scale map in the Perforation filter
- [Content] Height Modulation filter forces height and normal maps in 16 bits
- [Content] Adjustment filter forces height and normal maps in 16 bits
Known Issues:
- Importing a lot of resources can really slow down Substance Alchemist
- Content Aware Fill filters are slow in high resolution
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Coma or point can be ignored when typing a specific evalue in a slider
- Normal to Height filter can crash on MacOS
(Released: November 26, 2019)
Added:
- [Blend] New opacity Blend mode
- [Engine] New Substance Engine version
Fixed:
- [Layers] Fix crash while deleting a layer that is still computing
- [Layers] Fix crash while removing the bottom layer
- [Layers] Fix crash while the material name contains special characters
- [Layers] Stop computing every filters that use a widget
- [Layers] Avoid crash while using Clone Patch and Content Aware Fill filters
- [Layers] Fix crash while drag and droping a filter in a splatter input slots
- [Resources] Fix crash while linking local folders or importing resources in Substance Alchemist
- [Collection] Fix crash while switching rapidly between materials
- [UI] Fix crash while value is null or not valid in tiling, displacement sliders on the viewport
- [Inspire] Fix crash while accessing the Inspire tab
- [Inspire] Fix crash while inspiring on a just saved layers stack material
- [Performance] Heavy Substance materials and Filters (Tiling) compute faster
- [Help] Fix export log file
- [Content] Randomizer filter works on all channels
- [Content] Multiangle workflow takes all scans into account
- [Content] AO Blend correct blending
- [Content] Curvature Blend correct blending
- [Content] Color ID Blend correct blending
- [Content] Custom Mask Blend correct blending
- [Content] Fix Adjustment filter for roughness modification
- [Content] Fix Base Material filter for custom normal channels upload
- [Content] Fix Custom Import pattern of the Embossing filter
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Coma or point can be ignored when typing a specific value in a slider
- Normal to Height filter can crash on MacOS
(Released: November 04, 2019)
Added:
- [Project] Creation of a project
- [Project] Introduction of the .alch file format that contains project data
- [Project] Export a .alch project containing the collections and their materials
- [Project] Import a .alch project
- [Project] Open recent projects
- [Welcome Screen] A welcome screen is displayed at the launch
- [Welcome Screen] Create a project from the welcome screen
- [Welcome Screen] Access the list of all your projects in the welcome screen
- [Welcome Screen] Quick links to access the documentation, the about popup and license management
- [File Menu] Integration of a file Menu
- [File Menu] Access the project commands from the File tab and the save of the layer stack
- [File Menu] Access the undo and redo commands from the Edit tab
- [File Menu] The previous help menu moved in the file menu under the Help tab
- [Layers] New architecture of the layer stack
- [Layers] New UI of the layer stack
- [Layers] Select the blend mode directly on the toolbar
- [Layers] Access separately the blend parameters and the material parameters
- [Layers] Add materials directly in dedicated inputs of the Splatter filter in the layer stack
- [Layers] Change scan order directly in the Image import layer
- [Viewport] Control of the camera field of view
- [Viewport] Possibility to switch between orthographic or perspective camera
- [Viewport] Display resolution and bit depth information for each channel
- [Resources] Base Materials is opened per default
- [Cache] Locate your thumbnail cache folder
- [Cache] Locate your render cache folder
- [Panels] Material Settings panel is temporarily hidden
- [Workflow] Specular/Glossiness temporarily deactivated
- [MacOS] Catalina OS version notarization
- [Content] New version of the Delighter filter
- [Content] New Image Content Aware Fill filter
- [Content] New Material Content Aware Fill filter
- [Content] Transform filter has a safe transform option
Fixed:
- All previous bugs related to Create are invalid today with new UI and architecture release
- Tooltips don't hide the icons in the top bar (3D, 2D, 2D/3D)
- [Content] Splatter filter accepts Atlas with complete height map
- [Content] Transform filter works on images (scan1, scan2,...)
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Coma or point can be ignored when typing a specific value in a slider
- Normal to Height filter can crash on MacOS
Beta
(Released: August 19, 2019)
Added:
- Ability to send Substance Source assets from the launcher to Project Substance Alchemist
Fixed:
- [Create] Some filters were listed in the quick accessor but not in the filter panel
- [MacOS] Fixed some crashes at exit
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage is not recommended
- Tif images are not showing in Properties panel in the Image import layer
- Coma or point can be ignored when typing a specific value in a slider
- Normal to height filter can crash on MacOS
- Can still crash randomly when exiting on MacOS
(Released: August 08, 2019)
Added:
- [Resources] Connect and mirror your material folders on your local disks
- [Resources] Browse your materials folders and their subfolders
- [Resources] Detach your material resources panel in a separate window to see your resources in full screen
- [Resources] New Resources panel Layout to support folders and subfolders navigation
- [Resources] Use the breadcrum to navigate through your folders
- [Resources] Force the synchronization of your local folder with the Sync option accessible via righ-click
- [Resources] Disconnect your local folder with the Disconnect option accessible via righ-click
- [Manage] Display embedded tags of Substance files
- [Manage] Add, edit and delete tags of your materials
- [Manage] Rate your materials
- [Layers] Support Panorama output
- [Layers] You can delete Image inputs in the Image Import layer
- [Layers] Automatic selection of the new added layer
- [Layers] Automatic selection of the layer below after a layer deletion
- [UX] Keep left panels visibility when switching to another Lab
- [UX] Do not create a base layer or open the Material Workflow popup when importing images in a non-empty layers stack
- [UI] New Textfield style
- [UI] New SearchBox style
- [UI] New Panel header style
- [UI] New Busy indicator style
- [UI] New Layers stack background style
- [UI] Use Adobe Clean font
- [UI] Remove eyedropper icon placeholder of color input parameter
- [Performance] Busy indicator optimization
- [Content] New Pattern Generator filter
- [Content] New Blur filter
Fixed:
- [Inspire] Fix crash when using more than 10 colors
- [2D View] Fix scrollbar on the channel list of the 2D view
- [Viewer] Fix crash when importing a non power of 2 environment map
- [Content] Fix PNG import for custom pattern of Embossing and Perforation filters
- [Export] Fix normal and height 16 bits per channel export
- Fix an infinite loop when importing a material with two presets that have the same name
- Fix long file path display in the Base Material Layer
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage is not recommended
- Tif images are not showing in Properties panel in the Image import layer
- Coma or point can be ignored when typing a specific value in a slider
- Normal to height filter can crash on MacOS
- Can crash randomly when exiting on MacOS
(Released: June 13, 2019)
Added:
- [Filters] Access quickly to your filters by pressing the space bar
- [Filters] New dedicated panel to manage, browse and import your filters
- [Metadata] Right click on a material to see its metadata
- [Metadata] Right click on a material to see its location on your disk
- [Sliders] Animate sliders when you hover them by pressing Ctrl
- [Sliders] Stop and restart your sliders animation by pressing P
- [Export] SBSAR export follows Substance Source guidelines
- [License] Activate Substance Alchemist using an environment variable
- [UX] File dialog remembers the last file path selected
- [UX] Folder dialog remembers the last folder path selected
- [UI] Update Resources panel UI
- [UI] Update Search bar UI
- [UI] Create New material icon is updated
- [Help] URLs are updated to substance3d.com domain
- [Mesh] A Cloth mesh is now available
- [Content] New Corrosion Filter
- [Content] New Oxydation Filter
- [Content] New Moss Filter
- [Content] New Dust Filter
- [Content] New Brickwall pattern Filter
- [Content] New Stonewall pattern Filter
- [Content] New Wood Finish Filter
- [Content] New Metal Finish Filter
- [Content] New Snow Filter
- [Content] New Randomizer Filter
- [Content] You can now import your textures directly in the Base Material filter
Fixed:
- Fix a crash when saving the layer stack
- Possible to add a value above 1 in the environment rotation slider
- Do not lose blend parameters when a blend layer is transformed back and forth from blend layer to material layer
- Fix duplicates when generating variations of the same layer stack multiple times
- When re-opening a material, Alchemist remembers the modified ranges (min and max) of your sliders
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage is not recommended
- Custom Environment Import can become black
- Tif images are not showing in Properties panel in the Image import layer
- Coma or point can be ignored when typing a specific value in a slider
- Normal to height filter can crash on MacOS
(Released: June 13, 2019)
Added:
- [Engine] Substance Engine update to be compatible with the latest Substance Designer version
- [License] Update license folder for first installations
- [Layers] Reload at any time your layer stack to update your custom filters
Fixed:
- [Data Compatibility] Preventive fix to limit data corruption at upgrade time
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage is not recommended
- Custom Environment Import can become black
- Tif images are not showing in Properties panel in the Image import layer
- Coma or point can be ignored when typing a specific value in a slider
(Released: April 18, 2019)
Added:
- [Metadata] See and fill materials metadata in a dedicated tab
- [Collection] Create a collection directly from the search results
- [Media Publishing] Export a board of a collection
- [UX] Undo a tweak change or image import by pressing Ctrl+Z
- [UX] Redo a tweak change or image import by pressing Ctrl+Shift+Z
- [UI] New icons with a new style
- [Performance] New Session manager to better handle the tabs switching
- [Performance] Faster opening of the Image Import layer
- [Content] New Metal generic material
- [Content] New Rust material
- [Content] New Stone generic material
- [Content] Embossing filter update
- [Content] Embroidery filter update
- [Content] Paint filter update
- [Content] Delighter filter update
Fixed:
- [Content] Water filter is working in the Specular/Glossiness workflow
- Fix greyscale radio button in the activation pop-up
- Accept files containing coma character
- Fix small font issues on pop-up windows
- Fix transparency UI issue due to a conflict with the FXAA parameter of some NVIDIA cards
- Remove the focus of the field after entenring a value in a slider
- Allocate the minimum amount of VRAM to the delighter to reduce crashes
- Fix window freeze when resizing the application window
- Fixed a crash when the layer stack was deleted while being evaluated
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage is not recommended
- Custom Environment Import can become black
- Tif images are not showing in Properties panel in the Image import layer
- Coma or point can be ignored when typing a specific value in a slider
(Released: March 26, 2019)
Fixed:
- [Stack] Crash when removing a splatter layer
- [Data] Asset database gets corrupted when application crashes
- [Data] Substance Alchemist cannot start when the asset database is corrupted
- Random crash when importing Substance materials
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage will affect performance
- Custom Environment Import can become black
- Tif images are not showing in Properties panel in the Image import layer
- Coma or point can be ignored when typing a specific value in a slider
- Default collection to save to can be empty
(Released: March 19, 2019)
Added:
- Search by material name in the Resources panel
- [UI] Clone Tool new UI with brush size visualization
- [UI] Select and delete hidden stages
- [UI] New Textfield UI
- [Help] Access Substance Source, Substance Share and Substance academy websites
- [Content] New default materials with generators and atlas
- [Content] Bitmap to Material Update
- [Content] Dirt Update
- [Content] Rust Update
- [Content] New Embossing filter
- [Content] New Embroidery filter
- [Content] New Erode filter
- [Content] New Gravel Generator
- [Content] New Paint filter
- [Content] New Parquet Pattern filter
- [Content] New Pavement Pattern filter
- [Content] New Perforation filter
- [Content] New Splatter filter
- [Content] New Textile Wear filter
- [Content] New Transform filter
Fixed:
- [Viewport] Sphere mesh with tiling x2 on X
- [Viewport] Crash when loading your own environment
- [Viewport] Environment map are now using the exposure value too
- [Viewport] F shortcut doesn't reset camera angle
- [Export] SBS export works with latest Substance Designer 2018.3.3
- [Export] SBSAR export respects the same guidelines as Substance Source materials
- [UI] Scrollbars can be dragged
- Special characters are supported on folder and file paths
- Thumbnail is re-generated when you're saving your material
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage will affect performance
- Custom Environment Import can become black
- Tif images are not showing in Properties panel in the Image import layer
- Coma or point can be ignored when typing a specific value in a slider
- Default collection to save to can be empty
(Released: March 07, 2019)
Added:
- Detection and usage of the high profile GPU
Fixed:
- Rotation parameter has a proper slider widget
- Fix the blue color line visiblity when drag and dropping materials
- Fix materials blending when dropping a material below the first layer
- Plug image inputs only if a custom image path is not set
Known Issues:
- Special characters in filepath prevent for saving of a material
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage will affect performance
- Crash when loading your own environment
(Released: March 04, 2019)
Fixed:
- Fix Crash report, bug report and licenses pop-ups
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage will affect performance
- Crash when loading your own environment
(Released: February 28, 2019)
Added:
- [Layer stack] Layer re-ordering
- [Layer stack] Delete an hidden layer
- [Layer stack] Import a material directly at the position of your choice
- [Layer stack] Material input as a new filter parameter type
- [Performance] Substance Engine budget is dynamic for better performances
- [Performance] Better OpenGL performances especially on MacOS
- [Data] Faster data upgrade after a new version is released
- [Content] AI Delighter available on Windows 7 and Windows 8
- [Content] AI Delighter available on RTX GPU
Fixed:
- Fix possible crashes when quitting the application
- Export Pop-up opens faster when exporting large collections
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage will affect performance
- Crash when loading your own environment
(Released: January 17, 2019)
Added:
- [Export] Substance archive (sbsar) export of your collection
- [Export] Substance file (sbs) export of your collection
- [Export] Export queue visible in the Export panel
- [Export] Name your collection or material before export
- [Data] Save As your material by pressing Ctrl+Shift+S
- [Data] Save your material by pressing Ctrl+S
- [Data] Collections and Materials are compatible across versions
- [Data] Update your material layer stack with up-to-date filters
- [Data] Hot reload of imported custom filters
- [UI] Visual feedback in the viewport while it's computing
- [UI] New button style
- [UI] Save pop-up displays the name of the active collection
- [UI] Modify source images of an Image(s) Import Layer
- [Content] Custom usages are now supported
- [Content] More images format are supported in image input parameters
- [Content] New Tiling Filter named Make It Tile Advanced
- [Content] Update of the Water filter
Fixed:
- Bitmap to Material handles the Specular/Glossiness workflow
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Delighter is not supported on RTX GPU card
- Fast visibility toggle of a Delighter stage will affect performance
(Released: December 17, 2018)
Fixed:
- Generate a color variation with 10 color extracted crashes
- Generate a color variation with a just saved layer stack crashes
- Incorrect links on the Substance Alchemist version update pop-up
Known Issues:
- Bitmap to Material doesn't handle the Specular/Roughness workflow
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage will affect performance
(Released: December 12, 2018)
Added:
- [Export] New Export pop-up
- [Export] Export an entire collection
- [Export] Export Bitmaps at the format of your choice
- [Export] Export Bitmaps at the resolution of your choice
- [Export] Export only the channels of your choice
- [Export] Preview the estimation size of your export
- [Export] Preview the available size on your disk before exporting
- [UX] Actions on collection accessible using right-click
- [UX] Allow to unset an image or an asset in Inspire
- [UX] Substance Alchemist is launched maximized
- [Assets] New way of saving your materials in order to keep them persistent with next versions
- [Help] Access to the online documentation via the help menu
- [Performance] Faster color variations on complex materials created with Substance Alchemist
- [Performance] Reduce memory leaks when switching Labs
- [Content] Scale checker to diagnostic the physical size of your material
- [Content] Update Italien Venice Mosaic tile material
- [Content] Update Moss splatter
Fixed:
- No more default name when saving a material
- Filters parameters are lost after saving a material and reopening Substance Alchemist
- [Content] Fix from bottom and from top logic for AO and curvature blending
Known Issues:
- Materials created with a previous version won't be available in the new one.
- Bitmap to Material doesn't handle the Specular/Roughness workflow
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage will affect performance
(Released: November 09, 2018)
Added:
- Viewer Settings are saved from one session to another
- Material Settings are saved from one session to another
- Fast loading of the Properties Panel
- [Log] Export log file via the help menu
- [UI]New Sliders Style
- [UI]Presets and Tweak panels are merged
- [UI]New Thumbnails style
- Displacement, Tiling and Shadows settings accessible directly in the viewport
- [Content] New Default Materials
- [Content] Moss Splatter update
- [Framework] Update Substance Engine Framework
Fixed:
- Deletion of your layer stack by switching Labs is fixed
- Loading time values displayed in the viewport are correct
- Material workflow default channels are correctly initialized
- Disable Custom Mesh Import
- Bitmap export
- [MacOS] Closing Substance Alchemist can need a "Force to quit"
Known Issues:
- Materials created with a previous version won't be available in the new one.
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage will affect performance
(Released: October 24, 2018)
Added:
- BaseColor Delighter is now available
- Access Substance Alchemist information via the Help menu
- Get notified when a new version of Substance Alchemist is available
- The console is not visible anymore on Windows
- New Thumbnails style
- [MacOS] Substance Alchemist can be set in full screen
- [Filter] Import Custom mask to manage the blending between two materials
- [Filter] Control Moss scale
- [Filter] Clone Patch update
Fixed:
- Add an image in an image input in the parameter list updates outputs
- Import Custom filter doesn't add a black Ambient Occlusion and a black opacity
Known Issues:
- Materials created with a previous version won't be available in the new one.
- [MacOS] Closing Substance Alchemist can need a "Force to quit"
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage will affect performance
- Material export can crash
(Released: October 17, 2018)
Added:
- Material Blend with 4 blend types (Height Blend, Sample Blend, Curvature Blend, AO Blend)
- Introduce Caching mechanism to optimize layer stack re-calculations
- Auto-selection of a material in Inspire if presents in the viewport
- Normal format centralized in the Material Settings panel
- Crop and Tiling Widgets controls (-90xB0,+90xB0, make square,...) cleaning
- New Snow filter
Fixed:
- Panel UI cleaning
- Viewport flickering when resizing window and panels
- Layer stack not recalculated when saved
- Assets naming in the interface use labels instead of graph names
Known Issues:
- Stretched liure by switching the layer visibility quickly
- Focus resets Camera angle