Texture Import



The Texture Import template loads multiple images and automatically connects them to the correct output channels based on their filenames.

The channel matching is based on a specific naming conventions detailed below. In case of duplicates or textures without match, images will be marked as such in the interface. 

Naming Convention

Below is a list of the supported file naming conventions for each channel:

ChannelNaming
Ambient Occlusion
  • ambientocclusion
  • ao
  • occlusion
  • ambient_occlusion
Base Color
  • basecolor
  • color
  • albedo
  • base_color
  • base
  • col
  • colour
  • base_colour
  • basecolour
Diffuse
  • diffuse
  • diff
Emissive
  • emissive
Glossiness
  • glossiness
  • gloss
Height
  • height
  • heightmap
  • displacement
  • disp
Metallic
  • metallic
  • mtl
  • metalness
Normal
  • normal
  • nrm
Opacity
  • opacity
  • alpha
Roughness
  • roughness
  • rough
Specular
  • specular
  • spec
Specular Level
  • specularlevel
  • specular_level