3D Perlin Noise Fractal
Generates a procedural noise when a baked Position Map is plugged into the input slot. It is meant for use with the GPU engine only.
Very similar to Fractal Sum Base, but instead works in 3D Space, based on the UV coordinates.
This noise can be tested with Cube 3D GBuffers as input instead of an actual baked map (as seen in the Example Image below).
- Scale: 0.0 - 64.0
Set the global scale for the effect.
- Size: 0.0 - 2.0
Perform non-uniform scaling on X, Y and Z axes separately.
- Min Level: 1 - 10
Changes lower frequency for detail.
- Max Level: 1 - 7
Changes upper frequency for detail.
- Roughness: 0.0 - 2.0
Changes balance between large- and small-scale detail.
- Global Opacity: 0.0 - 1.0
Works like a global brightness control.
- Contrast: 0.0 - 1.0
Adjusts the contrast of the result.