3D Planar Projection
3D Planar Projection (Color)
In: Mesh Adaptive/Utilities
Complex
Description
Performs a planar projection based on baked mesh data (Position and World Normal Maps). Allows you to project and place decals across seams, independent of original UV-mapping.
Parameters
Inputs
- Position Map: Color Input
Baked Position Map - World Space Normal: Color Input
Baked World Space Normal Map - Projected Texture: Color Input
Input texture to project onto target.
Parameters
- Positioning
- Project Input: UV Position, World Space Position
Choose whether the projection position is set in 2D/UV or in 3D/World space. - Target UV Position:
Only with UV Position Input, best used to pick a point in the 2D view on the Position map. - Target Position: (Color value)
Only with World Space Position Input, lets you define an exact 3D coordinate. - Target Normal: (Color value)
- Rotation: 0.0 - 1.0
Rotates the projected texture along it' normal axis. - Scale: 0.0 - 1.0
Set the global scale for the projected texture. - Size: 0.0 - 2.0
Perform non-uniform scaling on the projected texture.
- Project Input: UV Position, World Space Position
- Masking
- Maximum Depth: 0.0 - 1.0
Controls how deep the projected texture will appear, when it will cut-off. - Depth Fade: 0.0 - 1.0
Set the transition for the cut-off depth to be sudden or faded. - Normal Threshold: -1.0 - 1.0
Set the treshold for surfaces not exactly aligned with the projection normal. - Normal Fade: 0.0 - 1.0
Set the transition for surfaces not aligned to sudden or fade.
- Maximum Depth: 0.0 - 1.0