3D Simplex Noise
Generates a procedural noise when a baked Position Map is plugged into the input slot. It is meant for use with the GPU engine only.
Similar to 3D Perlin Noise, but faster and simpler, for cases when performance and speed matter.
This noise can be tested with Cube 3D GBuffers as input instead of an actual baked map (as seen in the Example Image below).
- Scale: 0.0 - 64.0
Set the global scale for the effect.
- Size: 0.0 - 2.0
Perform non-uniform scaling on X, Y and Z axes separately.