In: Material Filters/Scan Processing
This node attempts to remove any Ambient Occlusion lighting information from your Albedo (Base Color) map, based on a separate AO map input. It can be used to ensure your Albedo information is PBR correct and mostly devoid of (strong) lighting information.
A useful node for when you have a baked AO map from a scanned mesh, or alternatively even an AO map generated from Height or Normal info.
- AO Cancellation: 0.0 - 1.0
Strength with which to remove lighting information.
- AO Saturation: 0.0 - 1.0
(De)Saturation compensation for areas where lighting is removed. This can be used to return any loss of color in darker areas.
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