BaseColor / Metallic / Roughness converter
In: Material Filters/PBR Utilities
This node converts Basecolor, Metallic and Roughness maps to different PBR model outputs, such as Specular/Glossiness model. Some of the included output targets are well-known render engines such as Vray, Corona, Redshift, Renderman and Arnold.
This is useful if you have graphs or materials that are made with one model of PBR, while your target requires a different model.
- Use SpecularLevel input: False/True
Exposes an extra input slot to SpecularLevel input. This is also taken into account during conversion.
- Target: PBR Diffuse/Specular/Gloss, Vray (GGX), Corona, Corona 1.6+, Redshift 1.x, Arnold 4 (AiStandard), Arnold 4 (AlSurface), RenderMan (PxrSurface)
Sets the conversion target model.
|There are no images attached to this page.|