Peforms an edge-beveling effect on an input grayscale Heightmap. Returns both beveled Heightmap and Normalmap based on that Heightmap.
This is a useful node for applying exact curve profiles on an ideally binary (high contract black/white), basic Heightmap.
- input: Grayscale Input
Heightmap to convert.
- Custom Curve: Grayscale Input
Gradient that determines the exact curve/slope. Ideally a Gradient Linear node, on which you can perform any kind of adjustment such as Levels or Curves. Only active when "Use Custom Curve" is True.
- Distance: -1.0 - 1.0
How far the bevel effect should reach.
- Corner Type: Round, Angular
Whether the beveling profile should be rounded or straight.
- Smoothing: 0.0 - 5.0
How much additional smoothing (blurring) to perform after the bevel.
- Use Non-Uniform Blur: False/True
Whether smoothing should be done non-uniformly.
- Use Custom Curve: False/True
Toggles use of your own custom height curve. See above for more info.
- Normal Intensity: 0.0 - 50.0
Intensity of the generated Normalmap.
- Normal Format: DirectX, OpenGL
Switch between different Normalmap formats (inverts the Green channel).