Bottom To Top
In: Mesh Adaptive/Mask Generators
This generates a white to black transition from the bottom to the top of a model, useful for making geometry-based falloffs and selections.
Click here to expand parameters...
- Position: Color Input
Baked Position map. Required!
- Roughness: Grayscale Input
This has nothing to do with PBR roughness, but is an (optional) variation map to break up the transition. Only appears when Roughness is set higher than 0.
- Mask (optional): Grayscale Input
Mask slot used for masking the node's effects.
- Level: 0.0 - 1.0
Shifts the average level of the result between black or white, like a brightness adjustment.
- Contrast: 0.0 - 1.0
Adjusts the contrast of the transition.
- Roughness_Variation: 0.0 - 1.0
Determines amount of the Roughness map to blend in for variation. Increasing this over 0 reveals the map slot.