Generates a Worley Voronoi-type noise, with simple Euclidean distance metric. This one has solid instead of linear gradient cells, resulting in a very geometric effect.
It is one of the more interesting noises, as it generates a random yet geometric pattern. Very useful if you are after jagged, irregular, yet sharp shapes, since despite being random this noise can still look man-made (instead of organic). From Designer 2017 2.1 onwards, some powerful new options have been added, making this noise even more useful.
- Scale: 1 - 256
Sets the global scale for the effect.
- Disorder: 0.0 - 1.0
Phase-shifts the noise to introduce small variation.
- Color Source: Random, Pseudo Random (manual seed), Image Input
Allows you to choose how the color of each cell is defined. The default behaviour is random, with little control. Pseudo Random unlocks a new parameter (see below) and Image input allows you to use an image to drive.
- Pseudo Random Seed: 0 - 10
When the Color Source is set to Pseudo Random, this option becomes available. It allows you to vary the colours of the cells without changing their shapes.
- Non Square Expansion: False/True
Enables compensation of squash and stretch with non-square ratios.