In: Mesh Adaptive/Mask Generators
The mask represents frazzled edges on cloth materials. It uses a cloth detail Heightmap that determines most of the look; without an appropriate map, the effect looks very basic.
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- Cloth Height: Grayscale Input
Height for the cloth pattern only. This is not the height of your (baked) object, but rather a tiling detail pattern.
- Mask (optional): Grayscale Input
Mask slot used for masking the node's effects.
- Curvature: Grayscale Input
Baked/generated curvature to determine raised edges.
- Hard Edges Amount: 0.0 - 1.0
- Wear Softness: 0.0 - 5.0
Determines how blurred out/soft the worn edges are.