Cracks Weathering


Cracks Weathering

In: Mesh Adaptive/Weathering

Complex


Description

This is a full-material effect that works on multiple channels at once. It adds a random crack pattern, with control over spread and depth.

Make sure to properly understand the Link Creation Modes when working with full materials.

Parameters

 Click here to expand parameters...

Inputs

  • CurvatureGrayscale Input 
    Baked or generated map used for internal effects and masking.
  • Height Grayscale Input 
    Baked or generated map used for internal effects and masking.
  • Mask Grayscale Input 
    Mask slot used for masking the node's effects. Can be toggled with the "Mask" parameter.

Parameters

  • Channels 
    • Toggle material channels on and off in this group, for example when using Specular/Glossiness maps instead of Metallic/Roughness.
  • Advanced 
    • Normal FormatDirectX, OpenGL
      Switches between different Normalmap formats (inverts the green channel).
    • MaskFalse/True
      Toggles the use of the Mask map on or off.
  • Effect 
    • Cracks Propagation0.0 - 1.0
      How far the cracks should spread. This is the main control for this effect.
    • Cracks Depth0.0 - 1.0
      Depth of the crack effect. This mostly affects height and slightly affects visula thickness.
  • Blending 
    • Controls how strongly the effect blends into each resulting channel.

Example Images