Description
This is a full-material effect that works on multiple channels at once. It adds a random crack pattern, with control over spread and depth.
Make sure to properly understand the Link Creation Modes when working with full materials.
Parameters
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- Curvature: Grayscale Input
Baked or generated map used for internal effects and masking. - Height : Grayscale Input
Baked or generated map used for internal effects and masking. - Mask : Grayscale Input
Mask slot used for masking the node's effects. Can be toggled with the "Mask" parameter.
Parameters
- Channels
- Toggle material channels on and off in this group, for example when using Specular/Glossiness maps instead of Metallic/Roughness.
- Advanced
- Normal Format: DirectX, OpenGL
Switches between different Normalmap formats (inverts the green channel). - Mask: False/True
Toggles the use of the Mask map on or off.
- Effect
- Cracks Propagation: 0.0 - 1.0
How far the cracks should spread. This is the main control for this effect. - Cracks Depth: 0.0 - 1.0
Depth of the crack effect. This mostly affects height and slightly affects visula thickness.
- Blending
- Controls how strongly the effect blends into each resulting channel.
Example Images
