Performs a simple, harsh single-pass curvature conversion to input Normalmap. The resulting map has white tints for convex areas and black tints for concave. Curvature will always produce thicker lines and sharp transitions.
This node is useful for quick highlighting or darkening of certain edges. It is slightly different from Curvature, as it produces better quality results but is still sharp and harsh.
- Intensity: 0.0 - 1.0
Intensity of the effect, adjusts contrast.
- Normal type: DirectX, OpenGL