Dust


Dust

In: Mesh Adaptive/Mask Generators

Intermediate

Description

Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.

This mask represents dust accumulated in occluded, lowered areas, as well as only in areas that face upwards. Requires proper baked AO and World Space Normals to work.

Parameters

 Click here to expand parameters...

Inputs

  • Ambient OcclusionGrayscale Input 
    Baked map used for dust placement. Required!
  • World Space NormalColor Input 
    Baked map used for dust placement. Required!
  • NoiseGrayscale Input 
    Custom dust map (optional), only appears when Override Noise is set to True.
  • Mask (optional)Grayscale Input 
    Mask slot used for masking the node's effects.

Parameters

  • Level0.0 - 1.0
    Sets total amount of dust.
  • Contrast0.0 - 1.0
    Adjusts contrast of the dust.
  • Occlusion Amount0.0 - 1.0
    Sets influence of AO; more dust will appear in occluded areas.
  • Noise Opacity0.0 - 1.0
    Sets amount of noise that is visible in the dusty areas.
  • Override NoiseFalse/True
    Set to use custom dust map input.

Example Images