In: Mesh Adaptive/Mask Generators
This node represents wear on object edges. It has quite a few parameters, but is not the easiest to use: we recommend that you play around and get a feel for things. The node is quite powerful, although no custom override mask can be done.
- Curvature: Grayscale Input
Baked map used for internal effects and masking
- Mask (optional): Grayscale Input
Mask slot used for masking the node's effects.
- Level: 0.0 - 1.0
Sets total spread of the effect.
- Contrast: 0.0 - 1.0
Adjusts the contrast of the result.
- Threshold: 0.0 - 1.0
Similar to Level, sets total spread of the effect.
- Edges Width: 0.0 - 1.0
Sets the fullness of the highlighting effect. Reduce to make them sparser.
- Disorder: 0.0 - 1.0
Sets the amount of noise to blend in to break up the smoothness.