This page explains how Substance Designer can export to many different Bitmap file formats, and how to export multiple UV-Tiles in batches.If you want to export to PSD files, there is a separate dedicated page for this.
It's good to keep the following in mind when exporting a bitmap:
- You export from a Graph, not a Package. A package does not generate image content by itself.
- The number (and resolution) of bitmaps exported is determined by the Outputs of a Graph.
- Filetype is set for all Outputs/bitmaps.
- Exporting is different from Publishing, make sure you understand well the difference!
Once you are ready to export, there are two ways to access the Export Dialog:
The Export Dialog presents you with a few options to customize your export.
The version shown to the right is the standard dialog, changing resolution happens either on the Graph, Outputs or by setting the Parent resolution before opening the dialog.
- Destination: location for all files to be saved.
- Format: filetype used for all exported files.
- Pattern: generic method to generate filetypes based on metadata keywords. An example filename based on the first output is shown below, for verification.
Listed below are all available options. All except $(graph) are from the Graph's Attributes properties.
- $(graph) - name of current Graph
- $(identifier) - identifier of current graph, from Graph Attributes.
- $(description) - description of current graph, from Graph Attributes.
- $(label) - Label of current graph, , from Graph Attributes.
- $(user_data) - custom user data, from Graph Attributes.
- $(group) - output group, from Graph Attributes.
- Outputs: Toggle on or off specific Outputs and Output Groups from your Graph. Buttons toggle all on or off. Useful when only one bitmap has changed.
- Automatic Export: Toggle button to enable automatic re-exporting of Graph outputs as soon as a change is made. Only for current graph. Can be heavy and slow depending on settings.
- Export Button: Exports with current settings, or closes dialog.
Export Dialog (Batch/UV Tiles)
When working with UV-Tile meshes in Designer, the Export Dialog can be used in a slightly different way that allows batch-exporting of multiple UV-Tiles at once. Make sure you understand this workflow, and have properly assigned a Substance Graph to one or more UV-Tiles.
Start the dialog with the same methods as detailed above, just making sure you right click on the UV-Tile-assigned graph in the Explorer, or that you have opened the specific UV-Tile-assigned Graph in the Graph view when using the Tools button.
- Batch Tab: Make sure to select this tab instead of the standard From Graph method, otherwise options 2-3 will not be available.
- UV Tiles: Just as with Outputs, allow you to toggle on or off the exporting of specific UV Tiles.
- Resolution: Override export resolution, allowing you to work smaller and more efficient, while exporting at maximum size.