Fiber Glass Edge Wear

Fiber Glass Edge Wear

In: Mesh Adaptive/Mask Generators



Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.

Represents a mask specifically intended for a fibreglass-type of wear, could perhaps be used for cloth. Due to the very tiled, repetitive nature of the fibres, Triplanar blending can optionally be enabled.


 Click here to expand parameters...


  • CurvatureGrayscale Input 
    Baked map used for edge highlighting. Required!
  • Ambient OcclusionGrayscale Input 
    Baked map used for masking occluded areas. Not required, but definitely recommended.
  • Grunge InputGrayscale Input 
    Optional custom slot to override fiber pattern.
  • Mask (optional)Grayscale Input 
    Mask slot used for masking the node's effects.
  • World Space NormalColor Input 
    Only used for Triplanar.
  • PositionColor Input 
    Only used for Triplanar.


  • Wear Level0.0 - 1.0
    Like a Histogram Scan, progressively reveals the wear.
  • Wear Contrast0.0 - 1.0
    Sets total effect contrast.
  • Edges Smoothness0.0 - 16.0
    Sets bleed out/blurring from highlighted edges.
  • Grunge Amount0.0 - 1.0
    Sets how much of the fibre effect to blend in between the edges. Tweak this together with Wear Level to get maximum control.
  • Ambient Occlusion Masking0.0 - 1.0
    Sets amount of influence the AO has on hiding the effect.
  • Curvature Weight0.0 - 1.0
    Sets amount of influence Convex edges from the Curvature have.
  • Use Custom GrungeFalse/True
    Overrides built-in fibres with custom map.
  • Use TriplanarFalse/True
    Enables Tri Planar to hide seams.
  • Triplanar Blending Contrast0.0 - 1.0
    Controls contrast of the Triplanar effect.

Example Images