Fiber Glass Edge Wear


Fiber Glass Edge Wear

In: Mesh Adaptive/Mask Generators

Intermediate

Description

Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.

Represents a mask specifically intended for a fibreglass-type of wear, could perhaps be used for cloth. Due to the very tiled, repetitive nature of the fibres, Triplanar blending can optionally be enabled.

Parameters

 Click here to expand parameters...

Inputs

  • CurvatureGrayscale Input 
    Baked map used for edge highlighting. Required!
  • Ambient OcclusionGrayscale Input 
    Baked map used for masking occluded areas. Not required, but definitely recommended.
  • Grunge InputGrayscale Input 
    Optional custom slot to override fiber pattern.
  • Mask (optional)Grayscale Input 
    Mask slot used for masking the node's effects.
  • World Space NormalColor Input 
    Only used for Triplanar.
  • PositionColor Input 
    Only used for Triplanar.

Parameters

  • Wear Level0.0 - 1.0
    Like a Histogram Scan, progressively reveals the wear.
  • Wear Contrast0.0 - 1.0
    Sets total effect contrast.
  • Edges Smoothness0.0 - 16.0
    Sets bleed out/blurring from highlighted edges.
  • Grunge Amount0.0 - 1.0
    Sets how much of the fibre effect to blend in between the edges. Tweak this together with Wear Level to get maximum control.
  • Ambient Occlusion Masking0.0 - 1.0
    Sets amount of influence the AO has on hiding the effect.
  • Curvature Weight0.0 - 1.0
    Sets amount of influence Convex edges from the Curvature have.
  • Use Custom GrungeFalse/True
    Overrides built-in fibres with custom map.
  • Use TriplanarFalse/True
    Enables Tri Planar to hide seams.
  • Triplanar Blending Contrast0.0 - 1.0
    Controls contrast of the Triplanar effect.

Example Images