In: Atomic Nodes
The FX-Map can replicate and subdivide an image or pattern input over and over again, and control the distribution of each pattern thanks to parameters and logical functions. It is one of the most powerful Atomic Nodes, as well as the most complex node available in Substance Designer.
Similar to Pixel Processor, it is up to you to define and create the functions that determine the behaviour and output of this node
Keep in mind that unlike other nodes, the majority of an FX-Map's behaviour is not determined by the parameters, but rather by editing the FX-Map functions inside of it.
- Color Mode: Color, Grayscale
Set what color mode the FX-map calculates in. Color mode will be much slower than Grayscale.
Sets the background starting color onto which to composite results.
- Render Region:
Lets you set the starting pixel range for each side of the FX-map, resulting in a stretching effect.
- Tiling Region:
Lets you offset the tiling distance of the FX-map.
- Cull Outside:
Performs an optimization by culling patterns that fall outside of the normal range.
Functions as a depth and opacity multiplier. It applies a bias to the FX-map blending process.
- Global Opacity:
Sets the global opacity of the FX-map's output.
There is a lot to explain and read related to FX-Maps, so take your time to go through the child pages below this page to learn more.