Creates a grayscale gradient transition defined by two custom points in a circular fashion. The transition is not from a to b, but rather as a revolution around the first point, starting and ending at the second point. Keep in mind results will never tile.
- Point 1:
First point to revolve the gradient around, does not have to be centered
- Point 2:
Second point for gradient to start and end at.
- Non Square Expansion: False/True
Enable compensation of squash and stretch with non-square ratios.