Ground Dirt

Ground Dirt

In: Mesh Adaptive/Mask Generators



Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.

This mask represents dirt that has accumulated from the ground up, the opposite of Bottom To Top or Dust. It has no custom map override.


  • PositionGrayscale Input 
    Baked position map to base effect on. Required!
  • Mask (optional)Grayscale Input 
    Mask slot used for masking the node's effects.


  • Level0.0 - 1.0
    Sets the total appearance level of the dirt.
  • Contrast0.0 - 1.0
    Adjusts the contrast of the result.
  • Dirt Height0.0 - 1.0
    Sets up to what height (proportionally) the dirt should appear.

Example Images