Height Extrude renders 3D Z-Depth from an input Height map. Just like Shape Extrude and Cube 3D it lets you spin a camera around in the 2D View. Its main goal is to serve as a Generator for creating 3D-rotated shapes from a flat heightmap. These shapes can then be used with Shape Splatter.
The main diffence with Shape Extrude is that the input map does not have to be a binary "alpha" type of map, but a full-range grayscale map. This means you have more control over the extrusion height (Organic, complex shapes), but no control over anything like beveling profiles (Hard-Surface, simpler shapes).
- Camera Angle:
Euler angles of the camera, in half-turns. Please note that horizontal rotation and scale are applied directly to the input.
- Camera Scale: 0.001 - 3.0
Global scale applied to the output.
- Height Scale: 0.0 - 2.0
Applies a global factor on the input height values.
- Vertical Offset: -1.0 - 1.0
Moves the final output up or down.
- Ground: Off/On
If Ground is off, a black background is shown where the input is 0 rather than a ground-like plane.
- Normal Format: DirectX/OpenGL
The Normal Format parameter inverts y coordinate of the normal map.
- Normal Intensity: 0.0 - 256.0
Same as Intensity parameter of Normal node. Set it to 256 to get a shar-free normal while rotating.