Height Normal Blender


Height Normal Blender

In: Filters/Normal Map

Simple

Description

A shortcut node that blends a grayscale Heightmap onto a Normalmap. The Height input is converted to a Normalmap internally and then blended correctly with the Normal input.

This is a quicker way to blend details than manually doing this with separate nodes, but you might find it lacks some control and refinement for certain needs.

Parameters

Inputs

  • HeightGrayscale Input 
    Grayscale Heightmap to blend with.
  • NormalColor Input 
    Base Normalmap to blend onto.

Parameters

  • Normal Intensity0.0 - 16.0
    Intensity of the Height input's normal conversion.
  • Normal FormatDirectX, OpenGL
    Switches between different Normalmap formats (inverts the green channel).

Example Images