Height to Normal World Units

Height to Normal World Units

In: Filters/Normal Map



An advanced Height-To-Normal conversion node that makes use of real-world units during the conversion.

Useful for when you know your source Heightmap's dimensions and want to perform the most accurate conversion, such as when working with scanned material.


  • Surface Size (cm)0.0 - 1000.0
    Dimensions of the input Heightmap.
  • Height Depth (cm)0.0 - 100.0
    Maximum depth of Heightmap details.
  • Normal FormatOpenGL, DirectX
    Switches between different Normalmap formats (inverts the green channel).
  • SamplingStandard, Sobel
    Switches between two sampling modes determining accuracy.

Example Images