Height to Normal World Units
In: Filters/Normal Map
An advanced Height-To-Normal conversion node that makes use of real-world units during the conversion.
Useful for when you know your source Heightmap's dimensions and want to perform the most accurate conversion, such as when working with scanned material.
- Surface Size (cm): 0.0 - 1000.0
Dimensions of the input Heightmap.
- Height Depth (cm): 0.0 - 100.0
Maximum depth of Heightmap details.
- Normal Format: OpenGL, DirectX
Switches between different Normalmap formats (inverts the green channel).
- Sampling: Standard, Sobel
Switches between two sampling modes determining accuracy.
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