In: Mesh Adaptive/Mask Generators
This mask represents wear with a leather pattern, with more wear on edges based on Curvature. It is similar to Fiber Glass Edge Wear in functionality and has mostly the same parameters.
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- Curvature: Grayscale Input
Baked map used for edge placement. Required!
- Ambient Occlusion: Grayscale Input
Baked map used occluding certain areas. Recommended, but not required.
- Grunge Input: Grayscale Input
Optional Grunge map input slot that can be toggled through the "Use Custom Grunge" parameter.
- Mask (optional): Grayscale Input
Mask slot used for masking the node's effects.
- Wear Level: 0.0 - 1.0
Sets global wear level, gradually revealing.
- Wear Contrast: 0.0 - 1.0
Sets contrast of the effect.
- Grunge Amount: 0.0 - 1.0
Sets the amount of grunge (default leather pattern) to blend in between edges.
- Ambient Occlusion Masking: 0.0 - 1.0
Sets extent to which the AO masks out the wear effects.
- Curvature Weight: 0.0 - 1.0
Sets extent to which the curvature's edges affect the final result. Even if set to 0, you still need a curvature map.
- Use Custom Grunge: False/True
Enables overriding of the built-in default leather pattern. Use a custom input slot instead.