Leather Wear

Leather Wear

In: Mesh Adaptive/Mask Generators



Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.

This mask represents wear with a leather pattern, with more wear on edges based on Curvature. It is similar to Fiber Glass Edge Wear in functionality and has mostly the same parameters.


 Click here to expand parameters...


  • CurvatureGrayscale Input 
    Baked map used for edge placement. Required!
  • Ambient OcclusionGrayscale Input 
    Baked map used occluding certain areas. Recommended, but not required.
  • Grunge InputGrayscale Input 
    Optional Grunge map input slot that can be toggled through the "Use Custom Grunge" parameter.
  • Mask (optional)Grayscale Input 
    Mask slot used for masking the node's effects.


  • Wear Level0.0 - 1.0
    Sets global wear level, gradually revealing.
  • Wear Contrast0.0 - 1.0
    Sets contrast of the effect.
  • Grunge Amount0.0 - 1.0
    Sets the amount of grunge (default leather pattern) to blend in between edges.
  • Ambient Occlusion Masking0.0 - 1.0
    Sets extent to which the AO masks out the wear effects.
  • Curvature Weight0.0 - 1.0
    Sets extent to which the curvature's edges affect the final result. Even if set to 0, you still need a curvature map.
  • Use Custom GrungeFalse/True
    Enables overriding of the built-in default leather pattern. Use a custom input slot instead.

Example Images