Leather Weathering


Leather Weathering

In: Mesh Adaptive/Weathering

Complex

Description

This is a full-material effect that works on multiple channels at once. It adds a random leather wear effect, with control for age and dirtiness. It is similar to Fabric Weathering, but tuned specifically for leather.
This effect does not work very well unless you have proper baked AO and World Space Normalmaps plugged in, as it requires these to adequately calculate and generate everything.

Make sure to fully understand the Link Creation Modes when working with full materials.

Parameters

 Click here to expand parameters...

Inputs

  • Ambient OcclusionGrayscale Input 
    Baked map used for internal effects and masking.
  • Normal Wold SpaceColor Input 
  • Mask Grayscale Input 
    Mask slot used for masking the node's effects. Can be toggled with the "Mask" parameter.

Parameters

  • Channels 
    • Toggle material channels on and off in this group, for example when using Specular/Glossiness maps instead of Metallic/Roughness.
  • Advanced 
    • Normal FormatDirectX, OpenGL
      Switches between different Normalmap formats (inverts the green channel).
    • MaskFalse/True
      Toggles the use of the Mask map on or off.
  • Effect 
    • Dust0.0 - 1.0
      Blends in a darker dust effect, based on areas facing up in the World Space Normalmap.
    • Dirtiness0.0 - 1.0
      Blends in a global dirt/smudge effect, based mostly on areas occluded (dark) in the AO.
    • Edges Wearing0.0 - 1.0
      Adds a sharpening/intensifying effect to edges, based on Material Normal.
    • Used0.0 - 1.0
      Blends in a global worn leather look.
    • Age0.0 - 1.0
      Blends in a worn leather look in creases based on AO. Placement is influenced a lot by Age Treshold.
    • Age Threshlod0.0 - 1.0
      Sets the appearance treshold for the Age effect.
    • Cracks Scale1.0 - 16.0
      Sets the depth of the worn leather from Used and Age effect.
    • Cracks Warp Intensity0.0 - 1.0
      Sets the intensity of the worn leather from Used and Age effect.
    • Sharp Edges Scratches Scale1.0 - 32.0
    • Sharp Edges Scratches Warp Intensity0.0 - 1.0
    • Used Leather Desaturation0.0 - 1.0
      Sets the saturation of the worn leather look from Age and Used effects.
    • Used Leather Brightness0.0 - 1.0
      Sets the brightness of the worn leather look from Age and Used effects.
  • Blending 
    • Diffuse Intensity0.0 - 1.0
      Blending strength of the Diffuse.
    • Base Color Intensity0.0 - 1.0
      Blending strength of the Base Color.
    • Normal Intensity0.0 - 1.0
      Blending strength of the Normal.
    • Specular Intensity0.0 - 1.0
      Blending strength of the Specular.
    • Glossiness Intensity0.0 - 1.0
      Blending strength of the Glossiness.
    • Roughness Intensity0.0 - 1.0
      Blending strength of the Roughness.
    • Ambient Occlusion Intensity0.0 - 1.0
      Blending strength of the Ambient Occlusion.
    • Height Intensity0.0 - 1.0
      Blending strength of the Height.

Example Images