Material Color Blend


Material Color Blend

In: Material Filters/Blending

Intermediate

Description

This node allows for adjustments to a Multi Channel, Full Material by blending solid colors on top. This is the main difference with Material Adjustment Blend, which only allows for Levels-type adjustments to channels, whereas this node uses Blend-type adjustments with a solid color.

This node is most useful when you want to either introduce a flat color hint into Diffuse or Base Color, or went you want to "flatten" out other channels by using a set, solid color value.

Parameters

 Click here to expand parameters...

Inputs

  • ColorIDColor Input 
    Mask slot used for masking the node's effects.
  • Greyscale MaskGrayscale Input 
    Mask slot used for masking the node's effects.

Parameters

  • Channels 
    • Toggle material channels on and off in this group, when using Specular/Glossiness maps instead of Metallic/Roughness for example.
  • Diffuse 
    • Color(Color value)
      Which color value to blend on top of the Diffuse Channel.
    • Opacity0.0 - 1.0
      Blending Opacity between Foreground and Background.
    • Blending ModeNormal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
      Blend mode to use in the operation.
  • Base Color 
    • Blends a solid color on top of this channel with options as in the Diffuse group.
  • Normal 
    • SourceHeight, Mask
    • Blending ModeCombine, Blend
    • Height Intensity0.0 - 1.0
    • Height Opacity0.0 - 1.0
    • FormatDirectX, OpenGL
  • Specular 
    • Blends a solid color on top of this channel with options as in the Diffuse group.
  • Emissive 
    • Blends a solid color on top of this channel with options as in the Diffuse group.
  • Glossiness 
    • Blends a solid color on top of this channel with options as in the Diffuse group.
  • Roughness 
    • Blends a solid color on top of this channel with options as in the Diffuse group.
  • Metallic 
    • Blends a solid color on top of this channel with options as in the Diffuse group.
  • Specular Level 
    • Blends a solid color on top of this channel with options as in the Diffuse group.
  • Ambient Occlusion 
    • Blends a solid color on top of this channel with options as in the Diffuse group.
  • Height 
    • Blends a solid color on top of this channel with options as in the Diffuse group.
  • Opacity 
    • Blends a solid color on top of this channel with options as in the Diffuse group.
  • Color ID MaskFalse/True
    Use Color ID mask instead of grayscale mask. Keep in mind that this is only for one color!
    Enables all the below options.
  • Color(Color value)
    Which color to pick and convert to white.
  • Fuzziness0.01 - 1.0
    The extent to which the colour you picked blends over into its neighbours.
  • Padding0.0 - 1.0
    Transition contrast of the color you picked.

Example Images