Material Height Blend


Material Height Blend

In: Material Filters/Effects

Intermediate

Description

This node is a more advanced version of Height Blend that blends two materials based on their Heightmaps. There is no user-defined mask, so you must have two Heightmaps, one for each material, of which at least one is not a uniform value.

This can be useful for combining two different, high-quality materials without a high-quality blending mask.

If you want to blend in water or snow, the nodes Snow Cover and Water Level are available instead.

Parameters

 Click here to expand parameters...

Parameters

  • Channels
    Toggle material channels on and off in this group, for example when using Specular/Glossiness maps instead of Metallic/Roughness.
  • Height Offset0.0 - 1.0
    Offsets Heightmaps so the blend level is moved along the height axis. This is the main control for the blending.
  • Contrast0.0 - 1.0
    Adjusts the contrast of the blending, makes transitions sharper.
  • ModeBalanced height, Bottom height priority
    Switches between two different blending modes.
  • Opacity0.0 - 1.0
    Blending Opacity of the foreground height, fades it in or out.
  • Albedo Matching0.0 - 1.0
    The amount of internal color matching to perform between Albedo colors.

Example Images