Material Height Blend
In: Material Filters/Effects
This node is a more advanced version of Height Blend that blends two materials based on their Heightmaps. There is no user-defined mask, so you must have two Heightmaps, one for each material, of which at least one is not a uniform value.
This can be useful for combining two different, high-quality materials without a high-quality blending mask.
Toggle material channels on and off in this group, for example when using Specular/Glossiness maps instead of Metallic/Roughness.
- Height Offset: 0.0 - 1.0
Offsets Heightmaps so the blend level is moved along the height axis. This is the main control for the blending.
- Contrast: 0.0 - 1.0
Adjusts the contrast of the blending, makes transitions sharper.
- Mode: Balanced height, Bottom height priority
Switches between two different blending modes.
- Opacity: 0.0 - 1.0
Blending Opacity of the foreground height, fades it in or out.
- Albedo Matching: 0.0 - 1.0
The amount of internal color matching to perform between Albedo colors.
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