Material Selector

Material Selector

In: Mesh Adaptive/Utilities



Converts a full-color ID map to a binary, black and white mask. Allows blending and combining of different colors into one mask.

This is handy if you don't want to use Multi-Material Blend and prefer to use the mask manually, or alternatively if you want to manually use those same masks in other locations.


 Click here to expand parameters...
  • Materials: 1 - 16
    Sets number of materials that combining is enabled for.
  • Enable Material #1-16: False/True
    Toggles blending and combining of colors into the final output mask. Can be enabled for as many colors as you want to combine.
  • Material #1-16: (Color value)
    Colorpicker for the materials color that will be converted to black and white.
  • Color Picker Parameters 
    Modifies blending and conversion of the color to black and white.
    • Fuzziness: 0.01 - 1.0
      How much to blend in with neighbouring colors.
    • Padding: 0.0 - 1.0
      Sharpness of the transition, like Contrast.

Example Images