Non Uniform Blur


Non Uniform Blur (Grayscale)

In: Filters/Blurs

Intermediate

Description

Performs a High Quality Blur, where the intensity is driven by an input mask. Options allow for Anisotropy and Assymetry to be added.

Parameters

Inputs

  • Blur Map: Grayscale Input
    Mask map to drive effect strength.

Parameters

  • Intensity: 0.0 - 50.0
    Maximum strength to apply the blur with. Masked by the Blur Map, so this setting will have no effect on black areas of that map.
  • Anisotropy: 0.0 - 1.0
    Optionally adds directionality to the blur effect. Driven by the Angle parameter.
  • Asymmetry: 0.0 - 1.0
    Optionally adds a bias to the sampling. Driven by the Angle parameter.
  • Angle: 0.0 - 1.0
    Angle to set directionality and sampling bias.
  • Samples: 1 - 16
    Amount of samples, determines quality. Multiplied by amount of Blades.
  • Blades: 1 - 9
    Amount of sampling sectors, determines quality. Multiplied by amount of Samples.

Example Images

Below example is driven by a gradient ramp (at 90 degrees) in the Blur Map slot.