Normal Transform

Normal Transform

In: Filters/Normal Map



Similar to the atomic Transform 2D node, this allows for transformation of Normalmaps without breaking Tangent-space, instead it is recalculated on the fly, resulting in always correct Normalmaps.


  • Matrix2x2: (Transformation Matrix):
    Rotate or Scale the input.
  • Offset: -0.5 - 0.5
    Moves or translates the result. When the Transformation control is present, result can be modified by directly interacting with the canvas.
  • Normal Format: DirectX, OpenGL
    Switch between different Normal Map formats (inverts the green channel)