Quad Transform (Grayscale)
Special transform node that allows transformation of a quad shape through interaction with its corner points. Allows very specific transforms in a hands-on way.
- p00: Top Left Point.
- p01: Bottom Left Point
- p10: Top Right Point.
- p11: Bottom Right Point.
- Culling: Front only, Back only, Front over Back, Back over Front
Set culling/hiding of shape when points cross over each other.
- Enable Tiling: False/True
- Background Color: (Grayscale value)
Solid background color if tiling is off.
- Sampling: Bilinear, Nearest
Set sampling quality.