Season Filter


Season Filter

In: Material Filters/Effects

Complex

Description

This node adds effects such as an animated water level, snow, ice and/or moss.

Keep in mind that this is an older filter that is not intended to be fully PBR-correct. It is mostly kept for legacy/compatibility reasons, although it can still be useful in some cases. More recent PBR-correct versions can be found in Snow Cover and Water Level.

The node requires a proper set of material inputs, mainly with a decently detailed Heightmap or Normalmap.

Parameters

 Click here to expand parameters...

Inputs

  • Mask Grayscale Input 
    Mask slot used for masking the node's effects. Can be toggled with the "Mask" parameter.

Parameters

  • Channels 
    • Toggle material channels on and off in this group, for example when using Specular/Glossiness maps instead of Metallic/Roughness.
  • Advanced 
    • Normal FormatDirectX, OpenGL
      Switches between different Normalmap formats (inverts the green channel).
    • MaskFalse/True
      Toggles the use of the Mask map on or off.
    • Light Intensity0.0 - 1.0
      Intensity of the (faked) light.
    • Light Angle0.0 - 1.0
      Incidence angle of the (faked) light
  • Effect 
    • Effect From Height or NormalHeight, Normal
      Chooses which input map drives the effects.
    • Water Level0.0 - 1.0
      Raises or lowers the water level based on Height/Normal info.
    • Water Details0.0 - 1.0
      Sets amount of details in the water.
    • Refraction0.0 - 1.0
      Sets amount of fake refraction in the effect.
    • Reflection0.0 - 1.0
      Sets amount of fake reflection in the effect.
    • Reflection Distance0.0 - 1.0
      Controls reflection visuals.
    • Reflection Angle0.0 - 1.0
      Controls reflection visuals.
    • Flow Direction0.0 - 1.0
      Controls animation flow (use Substance Player to visualise).
    • Ice0.0 - 1.0
      Sets how frozen the water is.
    • Ice Details0.0 - 1.0
      Sets amount of details in the ice.
    • Snow0.0 - 1.0
      Sets amount of snow coverage.
    • Moss0.0 - 1.0
      Sets amount of moss coverage.
    • Moss Scale1 - 4
      Sets scale of generated moss texture.
    • Moss Color(Color value)
      Sets color of moss.
    • Water Color(Color value)
      Sets color of water, including alpha/opacity.
  • Blending 
    • Diffuse Intensity0.0 - 1.0
      Blending strength of the Diffuse.
    • Base Color Intensity0.0 - 1.0
      Blending strength of the Base Color.
    • Normal Intensity0.0 - 1.0
      Blending strength of the Normal.
    • Specular Intensity0.0 - 1.0
      Blending strength of the Specular.
    • Glossiness Intensity0.0 - 1.0
      Blending strength of the Glossiness.
    • Roughness Intensity0.0 - 1.0
      Blending strength of the Roughness.
    • Ambient Occlusion Intensity0.0 - 1.0
      Blending strength of the Ambient Occlusion.
    • Height Intensity0.0 - 1.0
      Blending strength of the Height.

Example Images