Generates a variety of procedural shapes, with options to modify base shapes. The shapes are always perfectly interpolated and high-precision.
Despite its simplicity, this is a very useful node: it is the building block of most procedural Heightmap generation! By combining basic shapes with transform nodes, you can create a fully-procedural Heightmap shape that is much more precise than any bitmap.
- Tiling: 1 - 16
Sets the amount of times the result should tile.
- Pattern: Square, Disc, Paraboloid, Bell, Gaussian, Thorn, Pyramid, Brick, Gradation, Waves, Half Bell, Ridged Bell, Crescant, Capsule, Cone, Hemisphere
Selects what pattern shape to use.
- Pattern Specific: 0.0 - 1.0
Lets you change the selected pattern's shape. The effect is dependent on the selected pattern.
- Scale: 0.0 - 1.0
Scales the entire shape.
- Size: 0.0 - 1.0
Allows for non-uniform scaling over either X- or Y-axis.
- Angle: 0.0 - 1.0
Rotates the entire shape.
- Rotation 45°: False/True
Rotates at pre-set 45 degrees.
- Non Square Expansion: False/True
Enables compensation of squash and stretch with non-square ratios.
- Non Square Tiling: False/True
When Non Square Expansion is enabled, this will tile the shape without squashing.