Seamlessly distorts and maps an input pattern along a circle or polygonal path. Similar to Splatter Circular, but with the difference being that it distorts the shapes to perfectly follow the path. It can be useful for certain specific cases, for example when you want Heightmap to be bent into a circle.
- Shape: Circle, Polygon
Sets the shape of the path.
- Pattern Amount: 0 - 10
Number of Patterns to place along path.
- Link Segments with Pattern Amount: False/True
Only for polygons, the segments and Pattern Amount are linked together, so no patterns run over corners, leading to the perception that the Pattern Amount does not work.
- Segments: 1 - 16
Only for Polygon shapes, sets the amount of segments.
- Radius: 0.0 - 1.0
Inner Radius of the path.
- Width: 0.0 - 1.0
Width of patterns being placed along path.
- Rotation: 0.0 - 1.0
Rotates the entire path.
- Flip one on two: False/True
Flips every other pattern tile.
- Non Square Expansion: False/True
Enables compensation of squash and stretch with non-square ratios.