Substance Designer

Substance Designer is a Material Authoring and Scan Processing software. It generates textures from procedural patterns or by manipulating bitmaps inside a node graph.

This documentation is designed to help you learn how to use Substance Designer, from basic to advanced techniques.

If you have any question that is not answered in this manual feel free to ask on our Forum. You can also download our Physically Based Rendering guide if you wish to learn more about PBR.

Getting Started
  • Activation & LicensesIf this is the first time you launch Designer, you might want to activate it and setup your licenses.
  • Substance Designer OverviewThis page gives an overview of Substance Designer, how it compares to our other applications and what sort of filetypes and resources you will work with.
  • Workflow OverviewThis page explains the concept of Node-Based workflows, and provides a summary of the 3 main types of Graph you can author in Substance Designer.
  • ShortcutsOn this page you can find an overview of all shortcuts for Substance Designer.
  • Tutorials & LearningIf you prefer to dive in with videos and other more focused learning material, these tutorials are good for getting started:
  • Technical RequirementsThis page lists system requirements and hardware compatibility information.

Nodes Reference
  • Atomic NodesAtomic Nodes are the lowest-level most basic building blocks of Substance Designer.
  • Node LibraryThis area of the documentation documents and explains all Library nodes
  • Function Nodes ReferenceLists all basic Function nodes used in the Function Graph
  • Graph ItemsGraph Items are special elements that help you organize and shape your graphs