In: Mesh Adaptive/Mask Generators
This mask is similar to Light, but has support for AO too, leading to a mask that represents light bleaching and fading on top of an effect.
- Normal World Space: Color Input
- Ambient Occlusion: Grayscale Input
Baked map used for internal effects and masking.
- Mask (optional): Grayscale Input
Mask slot used for masking the node's effects.
- Level: 0.0 - 1.0
Sets the total amount of bleaching, moves the effect further down.
- Contrast: 0.0 - 1.0
Adjusts the contrast of the result.
- Occlusion: 0.0 - 1.0
Sets the influence of the AO on the final result.