This generates a visual representation akin to an audio waveform. It is a very specific node of limited use (mostly as a fake UI element inside a texture), yet it could provide a good basis for other experiments where a graph is used as a base. (Right Click > Open Reference, or drag the thumbnail into the explorer).
- Samples: 0 - 1024
Amount of individual samples, horizontal resolution.
- SizeMin: 0.0 - 1.0
Scales the lowest values.
- SizeMax: 0.0 - 1.0
Scales the highest values.
- WaveNumber: 0 - 64
Sets the amount of waves to tile horizontally. 0 means no wave, flat shape.
- Noise: 0.0 - 1.0
Sets the amount of secondary noise/choppiness.
- Pattern: 2 - 15
Selects what shape of pattern to use.