Set Size Limit
This option sets the maximum resolution of substances used in Substance Player.
By default this option is set to 2048. You should change it if you wish to export bitmaps in 4096.
|Engine||Maximum Possible Resolution|
Substance Player allows you to load .sbs file created with Substance Designer. In this case, .sbs files need to be cooked into .sbsar files.
The Cooking Options menu lets you set the options to use for the cooking:
- Dynamic Output Size: allows to change the resolution as a parameter
- Dynamic Pixel Size: allows to change the pixel size as a parameter
- Dynamic Random Seed: allows to randomize the substance
Locate Substance Designer
This allows you to set a path for Substance Designer, allowing the 2 software to communicate together. This is very useful when you want to test in Substance Player the texture you are creating in Substance Designer.
This menu lets you chose which Substance Engine to use.
GPU engines (DirectX9, DirectX10, OpenGL) are faster than CPU engine (SSE2) and allow you to work up to 4096 in you change the Size Limit.
In most of substance compatible product the SSE2 engine is used (Unity, 3ds Max, MODO, Maya, UE3/UDK)