Redshift for Maya

Maya 2016 Extension 2 - Redshift for Maya 2.0.52

Redshift version 2 supports the metallic/roughness workflow. You can export channels used by the Substance Painter default metallic/roughness PBR Shader. We have supplied a Redshift preset that is designed to be used with Redshift versions prior to the 2.x release. You can download the updated metallic/roughness preset below.  

Download Example Scene

Updated Redshift Export Preset

Substance Painter Export

  1. In your Project go to File / Export Textures...
  2. In the Export Tab, use the updated Redshift preset or configure a preset as follows:
  3. Export the textures.  


Redshfit Material Setup

  1. Create an rsMaterial
  2. Import the textures exported from Substance Painter into Maya

Hook up the textures to the input channels as follows...

Substance Painter TextureColorspaceRedshift Material Channel
Base ColorsRGBDiffuse Color
MetallicRAWFresnel Type - Metalness
NormalRAWBump and Normal Mapping

* Set the BRDF Type to GGX in the Reflection parameters
* Set the Fresnel Type to Metalness
* For best results, use a Redshift Dome Light for the environment



It's important to make sure that textures are interpreted properly for a linear workflow. You can change the colorspace for textures on the Texture2D node. Be sure to set the Colorspace for each map as listed in the above table.