Substance Painter is a 3D painting software allowing you to texture and render your 3D meshes.
This documentation is designed to help you learn how to use Substance Painter, from basic to advanced techniques.
- License Activation — This page describes how to activate the software or how to install a license file.
- Tutorials — Recommended tutorials for getting started with Substance Painter.
- Project Creation — The new project creation window allows to create a Substance Project to store the 3D mesh and its texturing.
- Export — Export a project as bitmap texture files.
- Glossary — This page will inventory the most common keywords used by the application alongside a short explanation of the concept behind it.
- Performance — This page regroups tips and tricks on how to maximize performances and make things run smoothly.
- Technical Requirements — This page regroups system requirements and hardware compatibility information.
- Tool List — This page details all the painting tool available and how to use them.
- Straight Line — The Straight Line is an easy way of drawing a line with any painting tool with less clicks and more precision.
- Lazy Mouse — The Lazy Mouse is a distance offset between the mouse cursor and the actual painting which allows to paint more precise or smooth strokes.
- Symmetry — Symmetry is the action of painting in multiple locations at the same time based on geometric constraints.
- Presets — Presets are saved configurations of Painting Tools. This page explain how and why to use them.
- Dynamic Strokes — Dynamic Strokes are regular brush strokes powered by Substance files that can change for each stamp inside a brush stroke.
- Advanced Channel Painting — Learn how to paint information such as Height, Normal, Ambient Occlusion or Flow Maps.