Subsurface Material Type


This page list the various type of materials that can be created with the Subsurface scattering feature and how to configure Substance Painter to create them.
For each type of material is given a scale and color which can be set in the shader parameters.

The values listed on this page are here to give an overview of each type of material. They are not exact values and have to be interpreted and/or adjusted per project.

Skin

For a good skin material it requires :

  • A good base texture : for a realistic character this means a good amount of details and various colors.
  • A strong height/normal texture : the subsurface effect will soften the surface details, having strong details in the first place will compensate.
SettingDescription
Scale

0.05 to 0.2

Color

R : 0.575
G : 0.894
B : 0.376

This color is suited for Caucasian skin type.

Examples of realistic humans can be found via 3D scans of real people :

Jade

Jade is an ornamental mineral, mostly known for its green varieties, which is featured prominently in ancient Asian art.

SettingDescription
Scale

0.25

Color

R : 0.575
G : 0.894
B : 0.376

Marble

SettingDescription
Scale

0.25

Color

R : 0.845
G : 0.777
B : 0.525

Wax

Wax regroups a wide range or organic compounds. It exists naturally but can also be made in laboratory. Wax can be found in candles for example.

SettingDescription
Scale

0.6 or more.

Color

R : 0.820
G : 0.470
B : 0.205

Milk

SettingDescription
Scale

0.7

Color

R : 0.895
G : 0.833
B : 0.750