Controls how the texture or material will be filtered. This settings can impact how the texture look when repeated multiple times. With high scaling values using a different filtering than the default may produce better looking result. Current settings available:
|Tiling||Controls whether or not the texture should be repeated on the X and Y axis. Only available in UV mode.|
|Scale||Defines how many time the texture will repeat when projected onto the mesh.|
|Rotation||Control the angle at which the texture is projected onto the mesh.|
Control from where the texture will be projected. Default value means the texture center is at the center of the mesh UV.
|Scale||Defines how many time the texture will repeat on each plane of the projection.|
|Rotation||Controls the rotation angle of the texture applied to the projection planes.|
Controls the translation of the texture applied to the projection planes. Default values mean the texture center is at the center of the mesh UV.
The Tri-Planar Projection use a manipulator that is only available in the 3D view.