Tri-Planar Projection




Properties

SettingDescription
Filtering

Controls how the texture or material will be filtered. This settings can impact how the texture look when repeated multiple times. With high scaling values using a different filtering than the default may produce better looking result. Current settings available:

  • Bilinear | HQ : (default) Advanced bilinear filtering that try to improve the quality of the texture when the tiling values are high
  • Bilinear | Sharp : Simple bilinear filtering that smooths the texture slightly but try to preserve details.
  • Nearest : No filtering, useful if the Bilinear filtering gives a blurry result and breaks fine details. Can introduce aliasing in the texture.
TilingControls whether or not the texture should be repeated on the X and Y axis. Only available in UV mode.
ScaleDefines how many time the texture will repeat when projected onto the mesh.
RotationControl the angle at which the texture is projected onto the mesh.
Offset

Control from where the texture will be projected. Default value means the texture center is at the center of the mesh UV.

UV Transformation

SettingDescription
ScaleDefines how many time the texture will repeat on each plane of the projection.
RotationControls the rotation angle of the texture applied to the projection planes.
Offset

Controls the translation of the texture applied to the projection planes. Default values mean the texture center is at the center of the mesh UV.

Manipulator

The Tri-Planar Projection use a manipulator that is only available in the 3D view.