The UV Projection is a 2D Projection that works in the Texture space.
Controls how the texture or material will be filtered. This settings can impact how the texture look when repeated multiple times. With high scaling values using a different filtering than the default may produce better looking result. Current settings available:
Controls how the Material / Image projected should repeat inside the projection shape. Possible values are:
|Scale||Defines how many time the texture will repeat when projected onto the mesh.|
|Rotation||Control the angle at which the texture is projected onto the mesh.|
Control from where the texture will be projected. Default value means the texture center is at the center of the mesh UV.
The UV Projection use a manipulator that is only available in the 2D view.